Independent game studio

Games that start the moment you click.

gamestao is an independent game studio building real-time competitive games: a hand-drawn duel fought against the clock, a roguelite arena where the kit is handed out rather than brought, and a number puzzle that needs no opponent at all. No installer, no launcher — each of them runs in the browser first.

3
games
11
languages
0
installs required

Three games

Different genres, one technical foundation — and all of them a click away.

Real-time tower defense

Nivara

A hand-drawn card battle over a base you have to tear down.

A real-time 1v1 duel: two bases, a hand of six rotating cards, and ink to spend while the clock runs. Deploy infantry, raise barracks and arrow towers, and break through to the enemy base before the match is drawn.

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Roguelite shooter

DayDayUp

Hoard weapons. Deflect bullets with a sword. Run it again.

A top-down roguelite built around its weapons. Guns do what you expect; melee weapons block and deflect incoming fire, which turns every corridor into a question of which hand to use.

  • Play in browser
  • App StoreComing soon
  • Google PlayComing soon
  • WeChat Mini GameComing soon
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Number puzzle

SumQuest

Tap two numbers that add up to the target. Beat the clock.

A pure, language-free matching puzzle. The board shows a target; find two tiles that sum to it and they vanish. Nineteen hand-tuned levels take the target from 6 all the way to 99.

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About the studio

Real-time competition — and a stack picked so that nothing gets in the way of shipping it.

gamestao is an independent game studio, and the line is real-time competition. Nivara is a 1v1 duel with a clock that forces a result. DayDayUp drops players into an arena that hands out the kit rather than letting them bring one, so a match turns on play instead of on who has ground longer. SumQuest, the number puzzle, is the odd one out — deliberately. Not every idea needs an opponent.

Real-time competition is a server problem before it is a design problem. The competitive games run on a deterministic simulation core with authoritative servers behind them, which is what makes matchmaking, co-op, replay recording and a result worth trusting possible at all — and it is the part that cannot be bolted on afterwards.

All of it shares one technical foundation: TypeScript and PixiJS on WebGL. One codebase reaches the browser, iOS, Android and WeChat Mini Games without a rewrite per platform, and a browser build means a game is one click away from being played rather than one download. Nothing here is a prototype left online to rot.

Get in touch

Players

Bug reports, refund requests, or just to tell us a level was too hard — this address reaches the studio directly.

support@gamestao.com

Publishing, investment and press

Partnership, funding and press enquiries go to their own inbox, where a person answers rather than a form.

contact@gamestao.comPress kit